Swim with the Fishes: Creating
How it works:
This is a Flash unit with lessons in
creating a background scene, drawing fish, and animating them. It is a
multi-lesson unit with step-by-step instructions. First, students create a
scene for the fish to swim about in. Next, students create a fish using
various software tools of their choice. Finally, students "tween," or
animate, the fish across the screen.
Students understand the nature of
technological and multimedia design, identify a pattern to understand new
technological content and develop more efficient solution methods or
problem extensions, take initiative when needed, and contribute to the
development of a supportive climate in groups.
A computer--Macintosh or PC--is needed along with an
Internet connection, and Macromedia Flash (any version) software. If you
don't have Flash, you can download a free 30-day trial at www.macromedia.com.
An LCD projector can also be used.
Just about any student can attempt this
project. The final product will depend on the student's age and computer
Students are highly motivated to
create this unit and they willingly listen and participate. They like
being challenged and learning more about computers.
While students enjoy their work, they can
become impatient and it can be difficult for the teacher to assist them.
Walk around the room in an orderly path and assure the students that you
will get to all of them. You may also want to demonstrate the steps by
using an LCD projector. Enlist a student who is familiar with the program
to assist others. Don't be afraid to have students surpass you in their
understanding, and allow them to share their knowledge with you and
About the teacher:
Laura Anderson has been
teaching math and computer technology for 20 years. Currently she works in
an alternative school in the New York City public school system and
teaches Web Design, Oracle Internet Academy, and