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Impact II: Projects & Lesson Plans: Let's Go Shopping

Let’s Go Shopping

HOW IT WORKS
In Let’s Go Shopping, the students set up a classroom store. This gives them insight into the concept of ownership while they develop their mathematics and problem-solving skills in a socially interactive fashion. The students bring in items to be sold (empty boxes, cans, etc.) and determine the pricing with specific guidelines determined by the teacher according to the level of the students and the skills to be taught. Prices can be altered during the year to fit the curriculum and as the students’ skills increase. Merchandise can also be varied. The students sort items into categories and discuss the jobs and responsibilities of the store employees. A ‘Grand Opening Sale’ is held and the shopping experience begins. Students assume different roles, assigned and rotated by the teacher. They also act as bookkeepers that record and solve relevant problems in their notebooks. The customer is given a wallet or canister with a predetermined amount of money and a shopping list. The customer sorts the money, and the class and the customer count the money and compare answers. Information needed to solve the problem is brainstormed and organized into columns in the students’ notebooks. The customer proceeds to the store and a clerk helps him/her locate the items to be purchased. The cashier adds the cost of each item on the cash register and the head book-keeper at each table uses the  calculator to do the same. The children at their seats record and solve the appropriate number story in their note-book. The customer pays the cashier by counting out the money.

THE STUDENTS
The difficulty of the problems can be adjusted to fit the needs of the students and focus on the math skills being covered. The concept of competitive pricing can also be introduced. Problem creation can be used as an enrichment activity. Students can make up their own story problems to use during lessons or center time. Integration of the writing standards is also possible. Students  can write a narrative account about going shopping, or a narrative procedure explaining the solution to a problem, or even an informational report.

THE STAFF
Florann Greenberg has been teaching first grade at P.S. 14Q for for the past 14 years. 

WHAT YOU NEED
Materials can be kept simple. Empty book-shelves or a cardboard prefabricated supermarket  can be used. Items to be sold are brought in by the class. The toy cash register, approximately six calculators, real coins, and punch-out coins are all easy to acquire. 

OVERALL VALUE
This program makes learning the necessary skills to meet the N.Y.S. Standards more practical and meaningful by demonstrating their importance. Students learn about money, using addition, subtraction, multiplication and division, and other problem-solving skills. Student interaction is inherent in this activity. Students also develop their self-esteem and have fun in the process.

View the Curriculum Unit/Dissemination Packet

CURRICULUM AREAS
Mathematics
Technology

GRADES
1 - 3

MORE INFORMATION

Florann Greenberg
Fairview School
P.S. 14Q
107-01 Otis Ave.
Corona, NY 11368
Phone: (718) 699-6071
Fax: (718) 699-3224
ufgreeni@concentric.net
Principal: 
Dr. Rosemary Sklar

 

IMPACT II Catalog 2001-2002

 

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