Introduction

Task

Process

Resources

Conclusion

Evaluation

Teacher

Credits

In order to be a Scrabble Master, you need to know about:

The History of Scrabble

The Rules of Scrabble

The Strategies of Scrabble

Scrabble

Masters

1. Click on one of the above topics to find resources related to the topic.

2. Complete this chart with the information you found:  KWL Chart

 

(This is an example of a chart completed by my students)

What do we KNOW about Scrabble? What do we WANT to know about Scrabble? What did we LEARN about Scrabble?
 

History

 
1. Scrabble was invented many years ago because our parents and grandparents played scrabble when they were young. 1. Who invented the game of Scrabble? When was it invented? 1. Alfred Butts invented scrabble in 1931.
2. Scrabble is a word game. One purpose of the game is to build people's vocabulary base. 2. What was the inventors purpose in inventing Scrabble? 2. He wanted the game to combine vocabulary skills used in crossword puzzles and anagrams with chance.
  3. How did the inventor decide on the point value for each letter tile? 3. The more frequently used letters, were given a lower point score. The letters used less frequently were assigned a higher point score.
  4. What was the first major store to sell Scrabble? 5. Macy's
  5. What company manufactures Scrabble today? 6. Hasbro
  Rules  
1. We play scrabble on a board. 1. What equipment comes in the Scrabble box? 1. The box comes with a game board, 100 letter tiles, a letter bag, and four racks.
2. We make words out of the tiles in our rack. The words are placed on the board going across or up and down. We count up our points and add the points onto our score. 2. How many players may play Scrabble at one time? 2. There may be 2-4 players.
3. After we make a word on the board, we pick more tiles. 3. How is the game played? 3. Each player draws seven new tiles from a bag and places them on their rack. Players use from 1-7 of the tiles on their rack to place a word on the board on each turn. Points are scored for each word placed on the board. On each turn, players have the choice of exchanging tiles, passing or placing a word on the board.
  4. How do we decide who goes first? 4. Place all letters in the pouch, or facedown beside the board, and mix them up. Draw for first play. The player with the letter closest to "A" plays first. A blank tile beats any letter. Then play continues in clockwise order.
4. There are special spaces on the Scrabble board that allow us to double or triple the letter or word score. 5. What is the object of the game? 5. Players use from 1-7 of the tiles in their hand to place a word on the board on each turn. Points are scored for each word placed on the board. The winner is the player with the highest point score at the end of the game.
5. The game ends when there are no more letters in the bag and one player has played all of the tiles on his rack or no player can make any more words. 6. Which words are allowed? 6. All words labeled as a part of speech. including those of foreign origin, archaic, obsolete, colloquial, and slang, are allowed.
6. When a player uses up all of his tiles and there are none left in the bag, opponents point valued of the tiles that are left on their racks are added to the score or the player how "went out" and subtracted from the opponents scores. The person who has the most points at the end of the game, is the winner. 7. What kinds of words are not allowed? 7. Words always capitalized, abbreviations, prefixes and suffixes standing alone, and words requiring a hyphen or an apostrophe are not allowed.
  8. How are blanks used? 8. Blanks may be used in place of any letter. Blank tiles are not added onto a players score.
  9. Can tiles in our rack be exchanged? 9. All or some of the tiles may be exchanged instead of taking a turn. The same number of letters must be picked as placed back in the bag.
  10. What happens if a player places tiles on the board and does not make an allowed word? 10. An opponent may challenge a play believed not to be allowed before the next player takes a turn. A dictionary may be consulted. If the word is unacceptable, the player takes back his tiles and loses the turn. If the word is allowed, the challenger loses the next turn.
 

Strategies

 
1. Prefixes and suffixes may be added to a word that is already on the board. All the letters in the new word are scored. 1. What are some ways to add onto an existing word? 1. Words may be placed at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it. Words may be placed parallel to an existing word. Letters that touch, have to also form complete words.
  2. What are some words beginning with q that do not follow with a u? 2. QAID, QAT, QANAT, QOPH, , FAQIR, TRANQ, QINDAR, QINTAR, QWERTY, SHEQEL, QINDARKA, SHEQALIM
  3. What are some two letter words? 3. AT, DO, BO, DA, EH, ER, FA, GO, TO, SO, IN IF, MY NO, NU, OD, HO, OR, OP, OO
  4. What are some reversible 3 letter words? 4. AIR - RIA
ARE - ERA
ATE - ETA
AVO - OVA
BAD - DAB
BAG - GAB
BAL - LAB
BAN - NAB
  5. What is a bingo? 5. Any player who plays all seven of their tiles in a single turn, gets a 50 point bonus added onto their score along with the score for the word.
 

Masters

 
  1. Who are some Scrabble masters? 1. Panupol Sujjayakorn, Tim Adamson, Rich Baker, Evan Berofsky, Amit Chakrabarti, Emanuel Chicoine, Jim Geary, Andrew Golding, Randy Hersom, Ron Hoekstra, Sam Kantimathi, Mark Kenas, James Kramer, Robert P. Linn, Bob Lipton, John O'Laughlin, Steve Polatnick, Dean Saldanha, Panupol Sujjayakorn, Joel Wapnick, Dave Wiegand, Walker Willingham, Ben Withers
  2. How do the Scrabble masters train for competitions? 2. They read dictionaries, do crossword puzzles, play Scrabble often, and memorize lists of words.
  3. What are some strategies used by the Scrabble masters in the Scrabble 2001 and 2003 World Championships. 3. They play parallel words, add an ending onto an existing word, position words on double and triple word scores, use hooks, are aware of letters that have been played in order to know what letters are left, make use of anagrams, evaluate their rack to see what consonants fit together, learn two and three letter words, learn J, Q, X, Z words, and try to be the first player out at the end of the game.

3. Share what you have learned with the class as an oral report. Your teacher will  write the information shared on a class KWL chart.

4.  Work in pairs. Reenact the play by play of Joel Wapnick and Brian Cappelletto at the Scrabble 2001 World Championship. Analyze the strategies involved in each play of the championship. Record your analysis for each play in your Scrabble journal. You will be assessed on your participation, ability to reenact moves and ability to point out strategies used.

Continue