Teachers Network
Translate Translate English to Chinese Translate English to French
  Translate English to German Translate English to Italian Translate English to Japan
  Translate English to Korean Russian Translate English to Spanish
Lesson Plan Search
Our Lesson Plans
TeachNet Curriculum Units
Classroom Specials
Popular Teacher Designed Activities
TeachNet NYC Directory of Lesson Plans TeachNet NYC Dirctory of Lesson Plans

VIDEOS FOR TEACHERS
RESOURCES
Teachers Network Leadership Institute
How-To Articles
Videos About Teaching
Effective Teachers Website
Lesson Plans
TeachNet Curriculum Units
Classroom Specials
Teacher Research
For NYC Teachers
For New Teachers
HOW-TO ARTICLES
TEACHER RESEARCH
LINKS

GRANT WINNERS
TeachNet Grant:
Lesson Plans
2010
TeachNet Grant Winners
2009
TeachNet Grant Winners
Adaptor Grant Winners
2008
TeachNet Grant Winners
Adaptor Grant Winners
2007
TeachNet Grant Winners
Adaptor Grant Winners
Other Grant Winners
Power-to-Learn
Math and Science Learning
Ready-Set-Tech
Impact II
Grant Resources
Grant How-To's
Free Resources for Teachers
ABOUT
Our Mission
Funders
   Pacesetters
   Benefactors
   Donors
   Sponsors
   Contributors
   Friends
Press
   Articles
   Press Releases
Awards
   Cine
   Silver Reel
   2002 Educational Publishers Award

Sitemap

Teacher Grants: TeachNet Power to Learn

Interactive Textbooks

In this unit, each student works on a chosen topic related to technology and creates an educational interactive textbook with text, graphics, animation, buttons, review questions, assignments, and a quiz. Interactive textbooks provide a powerful and immersive environment for learning and acquiring new skills. Students are challenged to understand their topic not only intellectually, but also visually and emotionally. They become educational application developers and programmers as well as writers, illustrators, animators, and audio editors.

Subject Area
Technology

Grade Levels
7-12

Objectives
Students create educational interactive textbooks using graphics, text, and animations; use the Internet for research; create graphics and animations for their projects; develop review questions, create assignments, and program a quiz; publish and preview their projects online; and present the textbooks and get feedback from fellow students.

Internet Used
Students go online to view multimedia projects, conduct research, develop content, learn about storyboarding and view examples; use Flash tutorials, and view their projects.

Materials Used
This unit requires computers with Internet access, Macromedia Flash, Microsoft Word, and a projector.

Standards Addressed
Students use a variety of equipment and software packages to enter, process, display, and communicate information in different forms using text, pictures, and sound; access needed information from media, electronic databases, and community resources; and apply technological knowledge and skills to design, construct, use, and evaluate products and systems to satisfy human and environmental needs (http://emsc.nysed.gov).

Assessment
The Multimedia Project Evaluation Guideline is used by the students to evaluate online multimedia projects at the beginning of the unit. The same guideline is used to evaluate the students’ work at the end of the unit.

Students Involved
This unit does not require any prerequisites or special skills. Working individually helps ensure that each student acquires the necessary skills to tackle more advanced projects in the future.

Teacher Tips
The students can develop and present interactive textbooks to younger children. This doubles the excitement and increases students' responsibility. If you do not have Macromedia Flash, a free 30-day trial version can be downloaded from http://macromedia.com/. You can consider using SWISHmax, a less expensive version of Flash. While not as powerful and versatile as Flash, it allows students to create eye-catching presentation and brings fun and exciting discovery opportunites to your class.

Overall Value
This project connects students with subject matter through images, sound, and text, which their understanding of the topic and increases their ability to memorize and recall information. Research shows that emotions affect memory retention because the emotional impact of a particular image or event has a profound influence on its place in long-term memory.

Maya Bentz

Maya Bentz teaches computer classes to middle school students. She has a Doctor of Education degree from Teachers College, Columbia University. She is a professor at the Kyoto College of Graduate Studies for Informatics, Japan, delivering distance learning courses in e-Learning Theory. Her areas of interest include Web-enhanced and computer-assisted learning, computer-human interaction, digital creativity, development of interactive educational applications and 3D virtual learning environments.

 

 

Come across an outdated link?
Please visit The Wayback Machine to find what you are looking for.

 

Journey Back to the Great Before