Teachers Network

    

 

Louis Velez

Technology Objectives

bullet

To teach students the skills needed to do research on the Internet and other computer related materials.

bullet

 To introduce students to the concepts of 3D designs.

bullet

To integrate 3D design skills and create a futuristic city using the computer.

bullet

  To create multimedia presentations on all the futuristic projects.

bullet

To support lessons introduced in the English/language arts . companion Futuristics Unit.

             TABLE OF CONTENTS

INTERNET RESEARCH SKILLS

CONCEPTS OF 3-D DESIGN

CITY PLANNING

MULTIMEDIA PRESENTATION

HINTS TO TEACHERS

ASSESSMENT

STUDENT SAMPLES

STORYBOARD

 

        Objective 1 - INTERNET RESEARCH SKILLS

Lesson 1  (4-5 Sessions)

Teacher Aim

To introduce researching strategies on the Internet, including the use of search engines and advanced search techniques.

Student Aim: 

To find specific information on the Internet.

Motivation:  

bullet

Brainstorm the different ways we can locate information on a given topic without using the a computer. 

bullet

Compare and contrast the benefits and drawbacks of various research methods re their efficiency and effectiveness.

bullet

List all the sources which students mention on the board.

bullet

Discuss the positive and negative features of each , comparing and contrasting positive and negative qualities. 

bullet

Groups develop subtopics from the class topic "Futuristic Environments" (Example: Housing, Transportation, Communication, Education, Sports, Entertainment, etc.)   

Development

1. Motivation.

Using the attached pages or books on the Internet do the following:

2. Introduce the  History of the Internet.

3. Introduce search engines... Yahoo, Google, AltaVista.  How is America Online [AOL] different from these sites?  How do we define "search engine?" Why do we use them? (Elicit: More information; can be more specific, etc.)  See Poser's introduction to the search engine unit posted on the Teachers Network Internet 10

4. LAB EXPLORATION

Introduce inquiry-based exploration to practice search strategies on Futuristic topics. Compare these three sites using your group's subtopic:

YAHOO

AOL

METACRAWLER

a. How many "hits" were found at each site for your topic?

b. How are the sites arranged? (Elicit: by popularity, etc.)

c. Why is it difficult to find information when there are thousands of hits at a site?  (Elicit: time consuming; unrelated info obtained, etc.)

d. What do we need to do in order to find the information we need for our projects in an environment that has thousands of references?  (Elicit: be more specific, i.e. narrow the search)

5. Introduce and practice advanced searches:

a. Use of limiting words "and"   "or"   "not"

b. Reading annotations and web addresses to determine site validity/value.

6. Groups continue searches.

7. Which of the three sites is best?  Support your group's response building a case by presenting your findings.

8. Groups compare findings and present their lab explorations to the class.  

Summary: 

How are the search sites alike/different?  Why are search engines preferable to AOL?

Application: 

How will this strategy help you in other content area schoolwork? (Elicit: Projects, reports; gives in depth information, etc.)

Homework: 

        A. Name five (5) careers in which the Internet is used for  research purposes.

        B. Write out the sequence of steps you would demonstrate in order to explain it to a person unfamiliar with the Internet.

 

Lesson 2 (3-4 class sessions) - RESEARCH SKILLS

Teacher Aim: 

To introduce research skills using computer software, including use of: keywords, cross references, hyperlinks, etc. on the electronic encyclopedia, atlas, and other CD reference software.

Student Aim:  

To find information using computer software related to science fiction and other related units in other subject areas.

Motivation:  

Without using a computer, how many sources would you need to find information on Space Travel including pictures and videos of the ships, and the astronauts.  

    a. List the different resources for each part of the Space Travel topic (Elicit: encyclopedia, specialized encyclopedia, specific electronic books, etc.)  

    b. How can we most efficiently find the information that we need using these CDs?  (Aim)

Development:

1. Motivation.

2. Introduce the Encyclopedia CD.

3. Discuss how quick it is to get many types of media from this CD.

4. Introduce the techniques for searching on the CD software.  

        "If you needed to find out when the fist space craft was flown for science class, how would you begin searching? 

        a. Brainstorm ideas.  

        b. Write on board.  List with class best words to use for this purpose.  

        c. What are "keywords?"  Why do we use them?  How do they help us? (Elicit: narrow search; main idea identified, etc.)  

LAB EXPLORATIONS

5. Have students research their groups' specific subtopics how much information can be gathered and how quickly.

6.  Introduce other reference software and have students practice their searching skills.

Summary: 

What are the advantages of using multimedia software for topics such as space travel, etc.  (Answers vary) How will the use of keywords help us? (Elicit: main idea; specific; time saver)

Application: 

How will the use of keywords and CD reference software help us in our content area subjects?  

Homework: 

Have students make a list of various software that might be useful for their research in the Futuristics topics.  

         [OPTIONAL:  Students might explore the local software stores, libraries, and online catalogs for ideas.]

 


Objective 2

Lesson 1  (1-2 Sessions) - CONCEPTS OF 3-D DESIGN

Teacher Aim:

 To introduce students to the concepts of 3D designs.

Student Aim: 

Why do 3D designs create a more realistic image? 

Motivation:

 Show students video clips of Toy Story, the first computer   -animated 3D film, and some still pictures from magazines of 3D creations.  Discuss with students where they might have seen other 3D creations. Make a list on the board.

Development:

1. Motivation

2. Discuss the difference between 2D and 3D.
    -2D - Flat object having a length and width
    -3D - Object having length, width and depth.

3. Show students sample including objects which they can hold, examine and better understand the differences.
     Have them compare [Hands on activity - in groups]
    -an apple/ball and a sheet of paper
    -book and a sheet of paper

4. Discuss the advantages of using 3D objects on the computer. Groups share findings with class. (Elicit :  Seeing all sides
    - Better feeling or understanding the objects)

LAB EXPLORATION

5. Have students research 3D using the Internet or software available in the class like the Multimedia Encyclopedia.

Summary: 

What is the difference between 2D and 3D objects? How does 3D help us to view images more realistically?

Application:

How can we use our knowledge of 3D for the creation of a Futuristic City?

Homework: What professions or occupations use 3D modeling?

Lesson 2  (3-4 Sessions) - CREATING 3-D OBJECTS

Teacher Aim: 

To introduce students to the skills needed for creating 3D objects IN ORDER TO DESIGN FUTURISTIC ENVIRONMENTS..

Student Aim: 

How are 3D objects are created using the "drawing" program in AppleWorks [formerly known as ClarisWorks]?

Motivation:

Have students draw a cityscape using line drawings from the tool box reviewing previous learning.  Squares and lines only.  How can we transpose 2D to 3D?  Aim.  

Development:

1. Motivation.

2. Review homework assignment on the professions and occupations which use 3D modeling. List them on the board. Review the differences between 2D and 3D objects.

3. Have students start a Drawing program ( e.g. ClarisWorks)

4. Demonstrate and have students use the tools including: lines, boxes, circles, etc..

5. Demonstrate and have students change it from the 2D object to
a cube which is 3D using the teacher's monitor or projection unit in the front of the room.

    STEPS for creating 3D images:

        a. Duplicate image (square).
        b. Drag and drop diagonally approximately 1/4 inch.
        c. Attach 3 lines corner to corner to create the 3D effect, i.e. a cube.
        Note: To fill in "shadow effect" follow these steps.
                (1.) Select polygon tool from toolbox.
                (2.) Trace over lined area to fill.
                (3.) Return color palette and select a gray shade.
                (4.)The color will fill the selected area.

6. Have students transpose their original 2D art to the 3D images using the technique demonstrated.

LAB EXPLORATION

7. Demonstrate and have students add shading and patterns to objects.
8. Have students create one building.

   Student 3D Work Samples

 

Samples 1 & 2                                                                                            

    

           

          Samples 3 & 4

    

 

Samples 5 & 6                                                                                       

            

    

            Sample7                                                                                                                     

       

 

Summary: 

How were we able to change a 2D object to a 3D object?

Application: 

To be used for creation of Futuristic City

Homework:  Using a ruler create a city sidewalk with several buildings.
Show the sidewalk from an angle to demonstrate 3D view.  

 

Objective 3

Lesson 1  (3-4 Sessions) -    CITY PLANNING    

Teacher Aim:

To introduce students to the skills needed for planning a 3D city using a drawing program.

Student Aim:

 To learn how to create a 3D city street.

Motivation: 

Have students post the city street sketches, from their homework assignments, on the board. Review the tools which might be used in their drawing programs to create the images shown.  Discuss the different types of buildings that are found in a cityscape.    

How are city streets different from our school neighborhood in appearance?  Elicit: skyscrapers; size; shape, etc.  

How will the drawing program help us to visualize future cityscapes? (Elicit: Realistic, etc.)

Development:

1. Motivation.

2. Have students create a cityscape elaborating on previous learning from preceding lessons (see above).  Include:
        a. -a few store fronts, with signs 
        b. -an apartment building
        c. -street lights and any extras.

3. Students save work on their diskettes.

4. Students print out their designs.

5. Student  share their individual designs with members of the group and critique them pointing to positive qualities, also making suggestions for improving the designs, if needed.  Peer groups share with class during debriefing.

LAB EXPLORATION

Teacher reviews 3D creation process in demonstration on monitor from previous lesson. Students expand their cityscapes to render  3D views of their projects.

6. Students create 3D versions of their cityscapes.  

7. Students save and print.

8. Groups share and discuss experiences and critique 3D versions. Class Sharing/Debriefing follows.

Summary:

 How are the original 2D and final 3D drawings similar? different?  What tools in the drawing program are useful in designing the cityscape?  (Elicit: toolbox, color palette, shadow effect.)

Application: 

How does 3D drawing help to create realistic images of future cities?  How do architects, environmentalists, city planners and others use these drawings?

Homework: 

Sketch a Futuristic Business District.  

 

Lesson 2   (3-4 Sessions) 

DESIGNING THE FUTURISTIC CITY                    

Teacher Aim: 

To challenge students to create/design a Futuristic City by using Sim City 3000 to meet the needs of the population in the next millennium.

Note: Sim City 3000 is a simulation game that allows players to create, design and modify future environments, while including problem solving and critical thinking challenges)

Student Aim: 

Offer the challenge.

To prepare for the designing of a Futuristic City, students are asked to brainstorm a list of the population's basic needs, future inventions/conveniences, environmental and other problems, etc. that may be associated with their predictions.  Groups share with class members. (Elicit ideas from each of the following categories: transportation, entertainment, living space, energy, food, medicine, education).  

Motivation: 

Discuss with students the steps taken in planning a city.
What kind of research is done? What are the needs? What  will the population be?  Will we be living on the land, in the air or undersea?

Development:

1. Motivation.  Challenge.

2. Students share (previous night's assignments) their Futuristic Business District sketches.     

3. Students critique their own drawings, recognizing the needs previously brainstormed by the class (using the information discussed).

4. Students write  changes they would make to their plans in their technology journals; notations on drawings, etc. Later, students meet in groups to negotiate their plans.

5. Students recreate their plans on the computer using the drawing program or other software.. e.g.  SimCity 3000

LAB EXPLORATION

6. Students group to work on different sections of a Futuristic City

Each group will be responsible for their own community.
Students will divide the planning.
-someone will work on a Business District
-someone will work on a Living Environment,
-someone will work on an Educational Environment, etc.

7. Group members meet to synthesize and modify their plans, create their cities.

8. Groups share during debriefings; share completed projects.

Summary: 

What are the keys in planning a Futuristic City? (Elicit: Population needs including: transportation, energy, food sources, living space, medical, educational and other)

Application: 

Why is it important for futurists to actively project the future needs of populations?  Why is it important for them too design cities with the future in mind?  How would futuristic planning help us? 

Homework: 

Have students sketch their specific sections of their Futuristic Cities

Objective 4 

Lesson 1 (3-4 Sessions) - MULTIMEDIA PRESENTATIONS

Teacher Aim:

 To introduce the skills for preparing multimedia presentations to share the future cities projects with other classes, teachers, and groups.

Student Aim: 

To learn how to create a multimedia presentation using HyperStudio software 

Motivation: 

Have students use digital camera, regular camera or camcorder to finish photographing the projects
    - Futuristic City
    - Student projects from other subject areas
Have students collect all photos, videos and any documentation from  their classes. Have students scan pictures.

Development:

1. Motivation
2. Demonstrate and introduce HyperStudio to students
3. Introduce
    -creating pages, action and popup buttons
    -adding text  and text boxes, graphics, sound, videos
    -recording voices
4. Have students create a sample project to practice all the different tools
5. Introduce storyboarding
6. Group students on different parts of the final presentation

Summary:

 What are the different visual and audio samples that can be used in a multimedia presentation?

Application:

 To document via a multimedia presentation the Futures Project

Homework: 

Students create a plan using a storyboard for a specific part of the multimedia presentation.

 


Lesson 2 (8-10 Sessions)

Teacher Aim: 

To guide students through the creation of a multimedia presentation of the Futures Project.

Student Aim: 

To integrate documentation of Futures Projects into a multimedia presentation using digital photography and storyboarding.

Motivation: 

How can we best share our finished Sim City 3000 projects with others?  How can we incorporate all the steps you took in the process of the creation of this project in an artifact for your portfolio? Aim.  

Development:

1. Motivation.

2. Introduce digital camera, regular camera, and camcorder reviewing specific use of each and operating techniques.  How might these help you to capture the process?  (Elicit: Photography captures images, etc.)

3. Review HyperStudio (Program previously learned).  How this program help us with our presentations? (Elicit: create slide shows, movement between themes, photos can be added, etc.)

4. Student groups create and post their storyboards showing the sequence of information they will need to portray in order to capture the process.   

5. Student groups present their storyboards to the class for evaluation and suggestions to ensure clear presentations.  

LAB EXPLORATIONS

6. Students begin work on their presentations in groups.  Advise groups to determine who will play specific roles in order to organize and efficiently complete the project proposed, including: scribe, Internet researcher, narrator, scriptwriter, technician, etc.  

7. Encourage students to share ideas and seek help.

8. Give individual help while walking around room.

9. Have students complete their parts of presentation and share with group to synthesize material.

DEMONSTRATION

10. Demonstrate how to synthesize their respective parts modeling the process on the teacher monitor.

LAB EXPLORATIONS 2

11. Student groups synthesize/ join all the parts to create the whole.

12. Groups test and troubleshoot any problems.            

13. Students self-evaluate, making any suggestions for improving their presentations.

14. Student groups present their projects to the class and others. 

Summary: 

What are the important considerations in creating a multimedia presentation?  How do visual and audio samples enhance the presentation?  How does HyperStudio software help us to present our projects more effectively?

Application: 

How does HyperStudio software help us to present our projects more effectively?

Homework: 

Students self-evaluate their projects in their technology journals.

        HINTS FOR THE TEACHER

bullet

Become familiar with search engines.  It is recommended that commercial-free search engines are utilized, such as, GOOGLE or YAHOOLIGANS.

bullet

Collaborate with interdisciplinary faculty to develop curricula that is meaningful for the students.

bullet

Celebrate your students' accomplishments by publishing their work on the school website.

bullet

Follow school and district policy regarding permissions for Internet use and posting of student work and/or photos.

        UNIT ASSESSMENTS

Student Portfolio Checklist

Student Self-Evaluation

Technology Journal Rubric

        The Student Portfolio Checklist

THE PROCESS

bullet

Student Journal

    _____Documentation of the search process

    _____Documentation of findings

    _____Notes taken from research data

    _____Personal notes on the project experience

THE PRODUCT

bullet

Artifacts

    _____Storyboards

    _____Digital Photographs

    _____3D Projects

        Student Self Assessment

Name ___________________________________  Date ____________________________

 

I planned to accomplish the following during this unit:

 

 

What new knowledge and skills did I learn?

    a.  New skills I learned about using technology:  

 

    b. New knowledge I obtained concerning the living in the future:

 

    c.  New possibilities about careers of the future:

 

    d.  Other ideas:

 

How can I use the information I learned in this unit in other subjects? 

 

        Technology Journal Rubric

Score 4 Points:

bulletIncludes daily entries regarding the project.
bulletDetails personal progress, including all difficulties and accomplishments.
bulletDocuments the entire step-by-step process.

Score 3 Points:

bulletIncludes most daily entries regarding the project.
bulletDetails some personal experiences with problems and/or accomplishments experienced during the process.
bulletDocuments the step-by-step process often.

Score 2 Points:

bulletIncludes some entries regarding the project.
bulletDetails few personal experiences with problems and/or accomplishments experienced during the process.
bulletSeldom documents the step-by-step process.

Score 1 Point:

bulletFew entries recorded regarding the project.
bulletIncomplete documentation of step-by-step process.