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IMSL - Discover the World of Machines

Discover the World of Machines

Grade Level: Pre-Kindergarten

Author: Donna Yung-Chan, Teacher, PS1M, New York City Public Schools

  

Overview

Many young children come to school with a natural curiosity about the environment around them and how everything in it works. This curriculum unit on machines-- and how they help us in our daily lives-- is developed for the pre-kindergarten level supporting the English Second Language learners. Our unit  “Machines and Us” is based on a thematic approach to teaching and learning. This unit is integrated with multiple discipline areas - literacy, math, social studies, science, and technology. This unit utilizes strategies that engage children to do meaningful activities in each of the work centers for independent exploration. It helps to motivate children to acquire information, ask questions, and research concepts. The purpose of this unit is to provide opportunities for children to explore with machines and to discover how these machines work. Young children, including second language learners, are fascinated by the different sizes, shapes, and the functions of machines. Children will develop visual-spatial concept and problem solving skills by their increased awareness and understanding of how machines work.

It is extremely important in the early childhood environment to introduce this unit to girls as well as boys. The traditional social expectations have been for boys, not girls, to play and tinker with machines. If a unit of study focusing on machines is part of the early childhood curriculum, more girls, along with boys, will be given the opportunities to develop a higher comfort level with working with machines and technology.  They will learn that it is very important, and possible, for everyone in society to learn and understand the mechanics of machines and technology.

This graphic organizer demonstrates the various components of this thematic unit.

 

Goals and Objectives

a) To help children understand what machines are.

b) To help children recognize and understand different ways machines can help people.

c) To help children to increase their awareness and recognition of machines in their classroom.

d) To help children be aware of the different functions of machines in our environment.

e) To help children to recognize various machines and their functions in the larger community.

f) To help children be aware of various machines workers use.

g) To help children to develop computer skills to create and design their own machines.

h) To help children to develop a comfort level in working with computer technology.

 


 

Activity 1: Introducing Technology in the Classroom

Projected Time required: The first 15 minutes of each period throughout the unit.

 

Objectives:

  • Children will be able to understand cause and effect (seeing what happens when the mouse is pressed and feedback is given during the interaction with the program.)
  • Children will develop a comfort level in using the computer and other technology tools.

 

Materials:

  • The computer
  • Computer software - Sammy’s Science House Weather Machine

 

Procedures:

  1. During the morning meeting time, children will predict the weather, decide what the weather is and draw onto the calendar.
  2. Children will use Sammy’s Science House to create a weather picture on the Weather Machine.

 

Evaluation:

  • Children will be able to volunteer to participate in a large group to make decisions and predictions.
  • Children will be willing to take risks and offer their answers without fear of being wrong.
  • Children will be able manipulate the mouse to move cursor to a desired place on the screen.

 

Activity 2: Hunting for Machines in the Classroom

Projected Time Required: One period (Approximately 45 minutes)

Objectives:

  • To help children learn what machines are.
  • To develop children’s awareness of how machines can help people.
  • To increase children’s interest in machines.
  • To learn beginning research skills - observing and predicting.

Materials:

  • A book related to machines
  • Chart paper
  • Marker
  • Various machines in the classroom - computer, refrigerator, telephone, oven, cassette player

 

Procedures:

  1. Read aloud a book related to machines.
  2. Discuss the various machines and their functions read about in the book.
  3. Have a classroom tour to look for machines in our classroom.
  4. Come back together in a large group to discuss the various machines found in the classroom and discuss why they think they are machines.
  5. Write down their discoveries on a large chart paper.
  6. This chart created by the class will be displayed and used through out the unit. New machines discovered later will be added to the chart.

Evaluation:

  • Children will know what machines are.
  • Children will be able to name the names and functions of familiar machines.
  • Children will be able to use research skills.

Extension:

Children will cut out pictures of machines from magazines and catalogs to create a collage.


 

Activity 3: Working with Machines in the Classroom

Projected Time Required: One period (Approximately 45 minutes)

 

Objectives:

  • To help children understand the role of machines in our daily life.
  • To increase children’s awareness and interest in machines.
  • To develop small and fine motor skills.
  • To learn research skills (observing, predicting, experimenting, testing, and interpreting)

 

Materials:

  • A whisk
  • A cake mix
  • A hand mixer
  • Oil
  • An electric mixer
  • Eggs
  • A computer
  • Computer software Fisher Price Toyland
  • Post-it notes
  • Oven

Procedures:

  1. Children will observe the three machines (whisk, hand mixer, electric hand mixer) and explain what they think they are and the purpose of them.
  2. Children will make predictions on which machine will help us make the cake mixing the easiest.
  3. Children will use post-its to write their name to place on a chart and make predictions on which machine is easiest to use.
  4. Children will separate into 2 groups and bake the cake. They will have the opportunity to use all three machines to confirm their predictions.
  5. Children will come back into large group to share their findings and confirm their predictions from the chart.
  6. Children will enjoy the cake they baked for a snack.

 

Evaluation:

Children will know the names and functions of different machines

Children will be able to make good choices on using the appropriate machines for their functions.

*Throughout this unit of study, a variety of machines such as scissors, shape punchers, locks, peeler, stapler, tape cassette player and others will be introduced and used throughout the centers.

 

Computer Extension:

Children will use the computer software Toyland to create and bake their own cookies. The use of this software will help children develop eye hand coordination, visual spatial skills, and confidence in using the computer.


Activity 4: Tinkering and Discovering the Mechanics of Machinery

Projected Time Required: Approximately 3 weeks

 

Objectives:

  • To increase children’s skills in working with the various machines/tools found.
  • To recognize and understand the functions of some everyday machines.
  • To develop and increase the children’s interest in tinkering.
  • To develop and enhance visual -spatial skills.
  • To apply research skills

 

Materials:

  • An outline of shapes on a big butcher paper of all the machines collected on the science table.
  • A various machines collected ( staplers, hole punchers, scissors, egg beaters, locks, shape punchers)
  • Computer software -Millie’s Math House, Kid Pix

 

Procedure:

  1. Children will tinker with the various machines and tools on the science table.
  2. Children will work in small groups in placing the machines in their outlined shapes.
  3. Children will engage in conversation on how machines are used and their functions.
  4. Children will use the computer software Millie’s Math House where they will learn the shapes visually and aurally.

 

Evaluation:

  • Children will be able to recognize the shape of different machines and place them on the chart.
  • Children will be able to use descriptive language in describing shapes of machines.
  • Children will be able to explain how the machine works.
  • Children will enjoy tinkering and exploring the collections of machine.
  • Children will be comfortable in manipulating the machines (self esteem)

 

Computer Extension:

  • Children will create their own structures in level 3 of Millie’s Math House.
  • Each child will print out his/ her structure, then go to the block area to create the structure. During this process, children will discover balance and weight.
  • Children will also use the computer software Kid Pix’s Stamper to create shapes and structures.

Activity 5: Guessing by Touching

Projected Time Required: Throughout the Unit (approximately 6 weeks)

 

Objectives:

  • To develop children’s vocabulary in describing what they feel by touching.
  • To develop and enhance tactile experience.
  • To enhance research skills.

Materials:

  • Feely box
  • Machines from the science table
  • Post-its
  • Chart with the pictures of the machines
  • Markers
  • Computer

Procedures:

  1. In a large group, children will be introduced to the feely box.
  2. Children will be asked to put their hands inside the box and touch the object.
  3. Children will be encouraged to make predictions of what they think is inside the feely box.
  4. Children will write their name on a post-it to make their predictions.
  5. In a small group, children will then touch the feely box to make their predictions.
  6. During meeting time, they will be asked to share which machine they think is in the feely box. The children will be encouraged to explain and describe what they felt.
  7. The object in the feely box will be taken out to confirm their hypothesis.

 

Evaluation:

  • Children will be able to name the machines and their functions.
  • Children will be able to describe objects to help develop communication skills.
  • Children will be able to take risk in making decisions and understand it is not always important to get the right answer, but explain how they derived the answer.

*Objects in feely box can be changed daily for children to touch and make predictions as a regular routine. At the end of each day, students can come together in large group to confirm findings.

 

Computer Extension:

  • Children will use the computer software AppleWorks to learn to find the correct letters on the keyboard to type their own name and those of their friends and family.
  • Children will also use the computer software Kid Pix Alphabet Stamper feature to create their names and names of their structures/shapes.

Activity 6: Operating a Digital Camera

Projected Time Required: Approximately 3 weeks

 

Objectives:

  • To learn how to use the digital camera
  • To recognize and understand the functions of the various machines in the classroom
  • To create a Can You Guess? book
  • To develop early reading skills such as recognition of symbols, identification of their own name, descriptions of word labels to pictures.
  • Improve visual skills by tracking movements on the screen and to focus on objects to take pictures with the digital camera.

Materials:

  • A variety of machines collected on the science table
  • A variety of machines displayed around the classroom
  • A digital camera
  • The computer and various software

 

Procedures:

  1. Explain how a digital camera is different from the conventional camera.
  2. Show children how to handle and use camera.
  3. Show children how the pictures are downloaded onto the computer and how fast we are able to see the pictures.
  4. Have each child take pictures of the machine he/ she likes.
  5. Have each child talk about the machine and its function.
  6. Children will give clues about the machines regarding its purpose and function.
  7. Their dictation will be typed up on the computer by the teacher.

 

Evaluation:

  • Children will be able to focus and take pictures with the digital camera.
  • Children will be able to name the machines and their functions.
  • Children will be able to formulate questions and communicate clues explaining the machines' functions.
  • Children will recognize that their dictations have meaning.

 

Computer Extension:

  • The teacher can create a web page of each child's machine photo and description

Activity 7 - Constructing Machines Using the Computer

Projected Time Required: Approximately 3 weeks

 

Objectives:

  • Children will be able to construct the machine of their choice.
  • Children will be able to extend their creativity by using computer software to create the machine of their choice.

 

Materials:

  • Computer software - Sammy Science House’s Working in the Workshop, and Fisher Price Building in Toyland.
  • Lego pieces
  • Combi Blocks
  • Bristle Blocks
  • Mobilos

 

Procedures:

  1. Children will use Sammy’s Science House Working in the Workshop to practice putting different shapes together to construct pieces of a machine
  2. Children will use Fisher Price Building in Toyland to learn to construct machines after they have developed a level of comfort after practicing with Sammy’s.
  3. Children will use manipulatives and table toys such as Legos, Combis, etc. to construct machines.
  4. Children will be encouraged to create their own machines.
  5. Children will dictate stories to the teacher about the reasons and purposes of the machines they create.
  6. The teacher will write down the stories and post them with the machine pictures.

 

Evaluation:

Children will learn to manipulate the mouse and move the cursor around the computer screen. This will give them an understanding of cause and effect (seeing what happens when the mouse is pressed and feedback is given during the interaction with the program.)

 

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